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SET VECTOR3 TO PARTICLES ROTATION
This command will set the vector3 data using the X, Y and Z angles from the specified particles rotation.
SET VECTOR3 TO PARTICLES ROTATION Vector, Particle Number
Vector
Integer
The vector number
Particle Number
Integer
The particles object number
This command does not return a value.
load image "snow.bmp",1
load image "spec.bmp",3
make snow particles1, 1, 500,-5,5,5, 10,10,10
make particles 3, 3, 10, 10.0
position particles 3, -3, 0, 10
result=make vector3(1)
set vector3 1, -3, 0, 10
position particles 3, 1
set vector3 1, 0, 0, 45
rotate particles 3, 1
set vector3 to particles rotation 1, 3
rot#=z vector3(1)
result=delete vector3(1)
position camera 0,1,0
point camera 0,1,400
while mouseclick()=0
if upkey()=1 then move camera 0.1
if downkey()=1 then move camera -0.1
if leftkey()=1 then turn camera left 1
if rightkey()=1 then turn camera right 1
rot#=wrapvalue(rot#+1.0)
color particles 3, rnd(255), rnd(255), rnd(255)
position particles 3, (mousex()-320)/50.0, 0, 10
rotate particles 3, 0, 0, rot#
sync
endwhile
delete particles 1
delete particles 3
end
PARTICLES Commands Menu
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